Game Audio
In early 2020 with the onset of the COVID-19 pandemic, I started learning about audio in real-time 3D digital spaces, in particular game audio, using Unity, C# scripting and FMOD.
In January 2021 I took part in the Global Game Jam Online with the Game Dev London community. I teamed up with programmer & artist Miguel and composer Simon to build a game in 48 hours. The result of this was CORG-E, a 2D pixel art game about a robot on a strange planet collecting gems to restore music for some alien villagers.
You can find and play CORG-E on itch.io, and you can watch a short devlog about the making of the game on YouTube.
I've since joined Miguel on his longer term project, Cave, a dwarven mining RPG, which is currently in development.