Tom Smith

Sound Designer

Game Audio

In early 2020 with the onset of the COVID-19 pandemic, I started learning about audio in real-time 3D digital spaces, in particular game audio, using Unity, C# scripting and FMOD.

In January 2021 I took part in the Global Game Jam Online with the Game Dev London community. I teamed up with programmer & artist Miguel and composer Simon to build a game in 48 hours. The result of this was CORG-E, a 2D pixel art game about a robot on a strange planet collecting gems to restore music for some alien villagers.

You can find and play CORG-E on itch.io, and you can watch a short devlog about the making of the game on YouTube.

I've since joined Miguel on his longer term project, Cave, a dwarven mining RPG, which is currently in development.

Cave · TBC

A screenshot of the game
            Cave, showing the player, a human explorer, in a dark cave next to a furnace
© bitbrain

Role · Sound Designer

Programming & Art · Miguel aka bitbrain

Composer · Simon aka Laslo Jott

CORG-E · Global Game Jam · 2021

A screenshot of the game
            CORG-E, showing a small, spherical white robot exploring an alien planet
© bitbrain

Role · Sound Designer

Programming & Art · Miguel aka bitbrain

Composer · Simon aka Laslo Jott